Game plans · Tuesday, April 14
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Heat at Raptors
How the Heat beat the Raptors
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Raptors at 97.5 (22nd). Run and make them keep up.
- Key scorerKey scorer: Kawhi LeonardLeonard (27.9 points per game): best in the paint (55% on 339 shots, league 44%), worst from above the break (38%, league 35%).
- Take awayTake away the rim31.2% of Raptors shots come at the rim (8th most) and they make 67.7% (7th). The Heat defense there ranks 11th (65.3% allowed).
How the Raptors beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Raptors play at 97.5 possessions per 48 minutes (22nd in pace), the Heat at 102.8 (1st). Make it a half-court game.
| Zone | MIA offense | TOR defense | TOR offense | MIA defense |
|---|---|---|---|---|
| At the rim | 65.1% (20th) | 66.0% (15th) | 67.7% (7th) | 65.3% (11th) |
| Paint | 44.2% (17th) | 44.5% (19th) | 43.6% (20th) | 44.8% (20th) |
| Midrange | 37.8% (26th) | 39.8% (7th) | 44.1% (6th) | 39.5% (4th) |
| Corner 3 | 37.6% (19th) | 38.6% (14th) | 38.6% (13th) | 39.0% (18th) |
| Above-the-break 3 | 35.6% (9th) | 33.7% (2nd) | 34.1% (23rd) | 34.7% (16th) |
Matchups on Tue, Apr 14
- Heat at Hornets
How the Heat beat the Hornets
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Hornets at 96.1 (26th). Run and make them keep up.
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Heat defense there ranks 16th (34.7% allowed).
How the Hornets beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Hornets play at 96.1 possessions per 48 minutes (26th in pace), the Heat at 102.8 (1st). Make it a half-court game.
- Trail Blazers at Suns
How the Trail Blazers beat the Suns
- TurnoversTake care of the ballThe Suns force turnovers on 13.9% of plays (3rd) and the Trail Blazers give it away on 14.0% (30th of 30).
- GlassCrash the offensive glassThe Trail Blazers grab 31.3% of their misses (2nd), and the Suns rank 27th on the defensive glass (71.9%).
How the Suns beat the Trail Blazers
- TurnoversPressure the ballThe Suns force turnovers on 13.9% of plays (3rd), and the Trail Blazers give it away on 14.0% (30th of 30).
- GlassFinish possessions: box outThe Trail Blazers grab 31.3% of their misses (2nd) and the Suns rank 27th on the defensive glass (71.9%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.