Game plans · Tuesday, April 14
How each team beats its opponent. Where to attack, and what to take away.
Plan any matchup
Mavericks at Pacers
How the Mavericks beat the Pacers
- AttackAttack midrange12.4% of Mavericks shots come from midrange (4th most), and the Pacers allow 45.4% there (30th of 30).
- AttackAttack the paint21.5% of Mavericks shots come in the paint (8th most), and the Pacers allow 47.1% there (27th of 30).
- Key scorerKey scorer: Pascal SiakamSiakam (24.0 points per game): best in the paint (47% on 330 shots, league 44%), worst from midrange (33%, league 42%). 34% on the left side, 43% on the right; push him left.
How the Pacers beat the Mavericks
- AttackAttack midrange11.6% of Pacers shots come from midrange (7th most), and the Mavericks allow 42.7% there (23rd of 30).
- Key scorerKey scorer: Cooper FlaggFlagg (21.0 points per game): best in the paint (46% on 360 shots, league 44%), worst from above the break (30%, league 35%).
| Zone | DAL offense | IND defense | IND offense | DAL defense |
|---|---|---|---|---|
| At the rim | 64.6% (24th) | 66.3% (17th) | 64.1% (26th) | 66.2% (16th) |
| Paint | 45.4% (11th) | 47.1% (27th) | 45.0% (15th) | 45.5% (24th) |
| Midrange | 39.4% (24th) | 45.4% (30th) | 39.8% (22nd) | 42.7% (23rd) |
| Corner 3 | 37.1% (25th) | 39.4% (22nd) | 37.2% (23rd) | 37.2% (6th) |
| Above-the-break 3 | 33.2% (28th) | 34.2% (8th) | 35.1% (15th) | 34.2% (9th) |
Matchups on Tue, Apr 14
- Heat at Hornets
How the Heat beat the Hornets
- TempoPush the paceThe Heat play at 102.8 possessions per 48 minutes (1st in pace), the Hornets at 96.1 (26th). Run and make them keep up.
- Take awayTake away the above-the-break 337.3% of Hornets shots come from above the break (2nd most) and they make 36.3% (5th). The Heat defense there ranks 16th (34.7% allowed).
How the Hornets beat the Heat
- Key scorerKey scorer: Giannis AntetokounmpoAntetokounmpo (27.6 points per game): best at the rim (76% on 411 shots, league 66%), worst from midrange (27%, league 42%).
- TempoSlow it downThe Hornets play at 96.1 possessions per 48 minutes (26th in pace), the Heat at 102.8 (1st). Make it a half-court game.
- Trail Blazers at Suns
How the Trail Blazers beat the Suns
- TurnoversTake care of the ballThe Suns force turnovers on 13.9% of plays (3rd) and the Trail Blazers give it away on 14.0% (30th of 30).
- GlassCrash the offensive glassThe Trail Blazers grab 31.3% of their misses (2nd), and the Suns rank 27th on the defensive glass (71.9%).
How the Suns beat the Trail Blazers
- TurnoversPressure the ballThe Suns force turnovers on 13.9% of plays (3rd), and the Trail Blazers give it away on 14.0% (30th of 30).
- GlassFinish possessions: box outThe Trail Blazers grab 31.3% of their misses (2nd) and the Suns rank 27th on the defensive glass (71.9%).
How this works
Each plan is a short list of rules applied to both teams' season numbers. Every item shows its numbers and ranks out of 30 so you can check it. At most 5 items per team, the biggest edges first.
- Attack: a shot zone where the team is good (top 10 in FG% or in share of its shots) and the opponent's defense there is bottom 8 in FG% allowed (bottom 10 if that finds fewer than 2).
- Take away: the opponent's favorite zone (top 5 in share, top 8 if fewer than 2 qualify) where they are also efficient (top 10 FG%), with the team's own defensive rank there.
- Target: of the opponent's 5 most-used lineups, the one that allows the most points per 100 possessions, with at least 100 possessions and at least 3 points worse than the team's own defensive rating. All 5 players must still be on the team.
- Key scorer: the opponent's top scorer on the current roster (100+ shots). Best and worst zones compare his FG% with the league average there (50+ shots per zone). A side lean shows only when he has 60+ shots on each side and a gap of 6+ points. Left and right are as our shot charts draw them (rim at the bottom), and shots at the rim are left out of the side split.
- Tempo and glass: a pace gap of 2+ possessions per 48 minutes; offensive rebounding, defensive rebounding and turnovers when one team is top 5 and the other bottom 5 (widened to 8 when fewer than 2 edges show up).
Data: team zones come from every counted regular season shot (made and missed; backcourt heaves left out; left and right corner 3s combined). Defense zones use the shots each team allowed. Lineups come from our play-by-play lineup stints. Before a team has played 10 games this season, its plan uses last season's numbers with today's roster, and lineups that no longer exist are skipped.
What it cannot see: there is no tracking data, so no defender distance, individual matchups or play types (pick and roll, isolation, post ups). Team zone numbers include every player a team used, even ones who have left. Injuries and rest are not in the plan, and season numbers can hide a recent change in form.